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Spaceships

Spaceships

Milkshake
Milkshake's Dev Diary · · 1 min read
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I still need to writeup the last few bits of the rendering work (for fullscreen effects), but Milkshake (the cow, not me) has been off shopping for spaceships this week, so I thought I'd take the opportunity to show you the two he's currently test driving:

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I've started messing about with how these things actually work in the scene, but still haven't decided the best way to get the cow into and out of the ship. I suspect the "proper" solution is to add some multi-object animation (so a single animation defines the joint animation of the ship and the cow that puts him into and out of the driver's seat) - but this is something I don't support right now, and is potentially quite a bit of work to do well. Which leaves me wondering whether I should just "hack" some cheap and nasty way of getting him in and out (that is presumably not so well animated). I do have a little ship-only animation working: at the start of the level, the rocket ship descends into the level, lands, and opens it's doors (if you look closely at the ship in the background, you can see the doors are left open) - but until I can move the character into and out of the ship, it's really just a stand-in.

My eldest son has decided he wants the cow to fly around in the saucer at the front, so in lieu of a better way to pick which spaceship to go with, that'll be the winner.

Cheers!

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