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Melon Golf

Melon Golf

Milkshake
Milkshake's Dev Diary · · 1 min read
2,796 5
Wow, 4 months since my last entry. Scary.

Milkshake (the cow) has taken a bit of a hibernation, but he's now out and about running around again. One of my boys is actually running him around as we speak on the iPhone. He actually survived the transition quite well - so far the only things missing are shadows (no stencil buffer on the iPhone and that's the only shadow algorithm I got around the writing), shaders (there is some old-school shader support, but I seem to remember reading that it's inconsistent across the different iPhone models which makes it a bust), and being able to jump and fire the gun (both of which need me to write up some virtual buttons).

I'll definitely take you all for a spin around the new iPhone version in some later posts, as it might well be the first real release of a Milkshake adventure.

But for now, let me show you what I've been working on for the last 4 months!

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There's a gameplay video
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You can read more here: www.melongolf.com

The worst bug so far is that I managed to spell Birdie as "Birdy" - but I'm not sure that justifies another few weeks in the iPhone review queue just yet, so I'll wait and see if anyone hits a bigger problem.

It's only 99c at the minute, so if you've got an iPhone/iPod touch, check out Melon Golf on the app store and support a fellow game-dever.

There - shameless self-promotion done.

If anyone's got any comments, suggestions or questions, I'd love to hear them.

Cheers!

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