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GDNet+ Expires Soon

GDNet+ Expires Soon

Matt328
Journal of Matt328 · · 1 min read
512 0
Oh noes! It looks like my GDNet+ subscription expires soon. I will probably get around to renewing it soon. Even though I don't post so much, I do like to support the site that's given help and more importantly a ton of inspiration to my adventures into graphics programming.

To ensure uninterrupted access to my bi-annual urge to blog, you can check out my wordpress blog here.

Whilst I'm here though I might as well say what's up and write about what I've been working on lately.

Designing an engine is hard. There's way too many components needed, and no good place to start, so I've decided to read through a few books on the subject. I'm currently working through 3D Game Engine Programming, which although a bit dated, has a lot of good ideas. Heck, I'm still using for a settings mechanism a slightly refactored version of the one from Enginuity.

I'm about halfway through the book now, and I've been updating the rendering code for D3D11 and refactoring things where I see fit. My hope is that at the end of the book I'll have a decent starting point for developing my own framework and be able to start on the editor component I previously mentioned.

Edit: Looks like GDNet has my back and renewed my subscription automagically.

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