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This was originally going to be a reply to this thread, but I think it kinda took on a life of its own. Usually I keep my journal posts technical,...
This was originally going to be a reply to this thread, but I think it kinda took on a life of its own. Usually I keep my journal posts technical,...
It's about time for my bi-yearly post here at gdnet, so here goes. I've gotten a single directional light working, a huge milestone after shelving...
Those two concepts don't necessarily have much in common, other than the fact that I've finished one and started another since my last journal...
Keeping in line with my rule #2 from last night's post, I was able to get my logger to send its log messages to my WinForms app. However the means...
Integrating Lua scripting into my game didn't exactly turn out as exciting as I thought it would. It is pretty sweet to type cube:SetPosition(x, y,...
My last post did say something about once a week, so here I am. I was away for most of the weekend, but did manage to work on Avalanche on and off...
Reviewing my infrequent journal posts, I realize how much trouble I have sticking to one project, and having said project really get anywhere. To try...
With a little implementation and more thought, I've realized a separate entity for explosions might not be the best way to go. Instead of destroying...
Let me reiterate something from my last post. Designing an engine is hard. Probably more so if you don't really have a grasp on what it needs to do,...
Oh noes! It looks like my GDNet+ subscription expires soon. I will probably get around to renewing it soon. Even though I don't post so much, I do...
Thanks to some comments on my last post, I've been considering using WTL for the GUI of my editor component. After experimenting with Qt, and...
I should first clear things up by saying I've read all the cautionary tales about 'make games not engines' and all that, and that would be well and...
I've decided that designing an input system at this stage of the game would be a little premature given that I really only *need* 2 mouse axes to...
The outcome of my last entry seems blatantly obvious now that I should continue on and save the level in a specific format that's easy to read and...
I haven't posted in quite awhile, partly due to real life work, and partly due to the bit of design block I've been having which I think writing it...
Tonight's entry will be a short one, mainly just because I was playing around with the file manager and wanted to put up a screenshot of my work in...
If you're reading this, it means I was able to transcribe the design in my head into a human readable form. I'da probably scrapped this entry if I...
I have decided after being a long time lurker and short time poster to break down and start one of these journals to document my various meanderings...
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