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Matt328's Blog

Member since May 2006

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42

42

This was originally going to be a reply to this thread, but I think it kinda took on a life of its own. Usually I keep my journal posts technical,...

· 950+
More Deferred Rendering

More Deferred Rendering

It's about time for my bi-yearly post here at gdnet, so here goes. I've gotten a single directional light working, a huge milestone after shelving...

· 800+
Model Loading / Deferred Rendering

Model Loading / Deferred Rendering

Those two concepts don't necessarily have much in common, other than the fact that I've finished one and started another since my last journal...

· 600+ · 1
Short Update

Short Update

Keeping in line with my rule #2 from last night's post, I was able to get my logger to send its log messages to my WinForms app. However the means...

· 650+ · 3
Lua Part (LuaParts.MaxValue)

Lua Part (LuaParts.MaxValue)

Integrating Lua scripting into my game didn't exactly turn out as exciting as I thought it would. It is pretty sweet to type cube:SetPosition(x, y,...

· 800+ · 4
Lua Part 1

Lua Part 1

My last post did say something about once a week, so here I am. I was away for most of the weekend, but did manage to work on Avalanche on and off...

· 500+
Project Progress

Project Progress

Reviewing my infrequent journal posts, I realize how much trouble I have sticking to one project, and having said project really get anywhere. To try...

· 650+
Entity Animation

Entity Animation

With a little implementation and more thought, I've realized a separate entity for explosions might not be the best way to go. Instead of destroying...

· 600+
Back to Basics

Back to Basics

Let me reiterate something from my last post. Designing an engine is hard. Probably more so if you don't really have a grasp on what it needs to do,...

· 500+
GDNet+ Expires Soon

GDNet+ Expires Soon

Oh noes! It looks like my GDNet+ subscription expires soon. I will probably get around to renewing it soon. Even though I don't post so much, I do...

· 500+
Avalanche

Avalanche

Thanks to some comments on my last post, I've been considering using WTL for the GUI of my editor component. After experimenting with Qt, and...

· 500+
Updates Once Again

Updates Once Again

I should first clear things up by saying I've read all the cautionary tales about 'make games not engines' and all that, and that would be well and...

· 600+ · 5
Progress and a few design details

Progress and a few design details

I've decided that designing an input system at this stage of the game would be a little premature given that I really only *need* 2 mouse axes to...

· 550+ · 4
Slowly but steadily

Slowly but steadily

The outcome of my last entry seems blatantly obvious now that I should continue on and save the level in a specific format that's easy to read and...

· 550+
Sorting out the Content Pipeline

Sorting out the Content Pipeline

I haven't posted in quite awhile, partly due to real life work, and partly due to the bit of design block I've been having which I think writing it...

· 500+
Level Editor First Look

Level Editor First Look

Tonight's entry will be a short one, mainly just because I was playing around with the file manager and wanted to put up a screenshot of my work in...

· 700+ · 4
Level Editor Design

Level Editor Design

If you're reading this, it means I was able to transcribe the design in my head into a human readable form. I'da probably scrapped this entry if I...

· 600+ · 1
First Entry

First Entry

I have decided after being a long time lurker and short time poster to break down and start one of these journals to document my various meanderings...

· 650+ · 2