"I don't have anything to say, may I still stand here?"
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I've been working hard to get more work done on AdventureFar, but still not much visible progress. My hard work hasn't converted well to legitimate progress over the past 4 or 5 weeks. I decided to change the map format I was using, to reduce the amount of costly parsing the game needed to do when loading map chunks, because I still haven't quite achieved 100% seamless transitions. It's getting closer and closer, but not quite there yet.
Previously, I was doing alot of text parsing, with almost everything stored in text for convenience, but now I'm pre-parsing alot of it and storing it in binary to just read it into different parts of the struct directly. I'll find out how much time this saves me in a few days, once I track down a few nasty bugs that popped up.
Previously, I was doing alot of text parsing, with almost everything stored in text for convenience, but now I'm pre-parsing alot of it and storing it in binary to just read it into different parts of the struct directly. I'll find out how much time this saves me in a few days, once I track down a few nasty bugs that popped up.
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