Community Challenge - Before the challenge begins
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I'll be taking a minor break this weekend to participate in the GameDev.net Community Challenge.
I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an album where screenshots of my entry shall go. (Currently empty, since the challenge hasn't started yet).
For my project, I'll be using C++ with SFML as the 2D graphics API, using the QtCreator IDE, and compiling with the MinGW port of GCC as my compiler. Depending on what I decide to make once the theme is announced, I may also use Lua in my project.
I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an album where screenshots of my entry shall go. (Currently empty, since the challenge hasn't started yet).
For my project, I'll be using C++ with SFML as the 2D graphics API, using the QtCreator IDE, and compiling with the MinGW port of GCC as my compiler. Depending on what I decide to make once the theme is announced, I may also use Lua in my project.
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