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vortxGE 2.0 progress : Bloom

vortxGE 2.0 progress : Bloom

mixmaster
mixmaster
Journal of Lee Stripp · · 1 min read
1,167 0
Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.



After looking at this next image, I think I still have to much colour info going into my Luminance texture.

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