Cinematic Insanity
In the middle of last week I found out about Cinemachine. Something like yesterday, I also discovered Timeline. All in all, I'm pretty happy with what I've been able to achieve (even if the project is a criss-crossing maze of conflicting scripts and animations):
Well, not so much "coflicting scripts", but I had to call it a day because both Unity and Visual Studio keep breaking. I can't help suspecting the newfangled Unity addons.
Otherwise, even though I feel like I'm not going to finish in time, it suddenly seems that I at least have all the gameplay in place, as far as coding... Oh, except for the most basic part, of course, that is the movement. I've looked at it in the orthographic view, and there's really no rhyme or reason to how far the next jump is going to be. It seems I have to completely re-do it, except I have no idea how. ?
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
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