The future of one aspiring game dev
I've wanted to avoid making posts like that. I'd prefer something that would be fun to read, and a self-therapeutic stream of consciousness is not my...
Member since Sep 2018
I've wanted to avoid making posts like that. I'd prefer something that would be fun to read, and a self-therapeutic stream of consciousness is not my...
The week after finishing the Frogger challenge was pretty tough. It was the first time I could say with some measure of confidence that I had...
I started this challenge one week after quitting my job. I had calculated that with my frugal lifestyle even my small savings would last me a few...
I've finally created a project page for this thing, but no video today because I just don't feel like there's been any significant changes. I've...
In the middle of last week I found out about Cinemachine. Something like yesterday, I also discovered Timeline. All in all, I'm pretty happy with...
After a bit of motivation trouble earier this week, managed to create a somewhat complicated model in around a day. I've dubbed him "Pulgator", and...
I decided to call this entry "Borders and a Goal" just to make it easier to remember than "Progress Report 10-Nov". I feel like I've spent the...
So, yeah, I've added some sounds and drew a main menu graphic... ...I probably shouldn't have, at least the graphic, because that took quite a bit of...
Been finally working on the player character. On the plus side, I like the complexity of its... or maybe his? - shape, if that makes sense, and I...
As the title indicates, I've added the sawblades. I've decided to put the example in a video. I don't know if that's a good idea, but the default...
I'm kind of still in the "can I even do this" mode, and today's experience hasn't been the most promising... Well, it's not a complete show-stopper,...
I'm going to make a basically vanilla Frogger, as far as gameplay. I'm completely out of practice in pretty much every aspect of gamedev, but I'd...
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