Untitled ARPG art test

Published July 07, 2019
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After yesterday's tests, I thought to do more research, in order to get closer to my desired 2000s art style. However, under closer inspection, I didn't anticipate to find that apart from some technical aspects (mostly), there's not much to it. Also, I've found out more about how Diablo 2 assets were made, which persuaded me to stick with what I have (*cough* can offer). Which lead to some thinking/modeling, and came up with the idea of a hypothetical Necromancer (if there was an ARPG I was working on). So made a completely new head, and came up with some rough ideas of what the character would fully look like (and behave, kind of giving it a unique personality).

Here you'll find the first test of that . . . plus re-rendered the good-old Barbarian, in a much more isometric view (looks way better in my opinion). The only trouble is that now I want to make a super-simple, hack&slash game, where you can just zone out and not worry about a damn thing . . .

necromancer.png

render0707.png

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