NightRose Dev Blog #10

Published June 07, 2020
Advertisement

Hey everyone! This is my tenth dev blog. There's not much for me to talk about today, as I've mostly just been debugging and stuff. However, I'll talk about a few new features I've added.

  1. Finally completed the timed button press mechanism for my battle system! I talked about this mechanism in a previous dev blog, so go check that out. Anyway, this took me FOREVER to finish, as I spent so long trying to make it perfect.
  2. Began working on a Stamina feature. More on that in a later dev blog, as I've only just started it. Basically, the way this is going to work is you have a certain amount of Stamina, and when you attack in battle, your Stamina decreases. Once it's at zero, you can't attack until you Increase it by Relaxing, using certain kinds of items or by waiting for it to slowly go back up again.
  3. Began working on a way to handle party members deaths and how to revive them. Okay, so for the longest time I never thought about what I should do would happen if one of the player's party members died. I know, I totally should have thought of this sooner, but hey, I'm pretty stupid. Get used to it. Anyway, I decided to make it so that if a party member is dead, their sprite becomes kinda transparent, and in battles, their turn is skipped so they can't do anything. You can revive them by sleeping in the nearest inn. Or any inn for that matter, it doesn't need to be the nearest one.
  4. Watched YouTube :P

Anyway, that's about it. I hope you enjoyed reading my (quite short) dev blog. Bye!!

Previous Entry NightRose Dev Blog #9
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement