Missions...Missions...Missions...

posted in Don't Miss
Published June 30, 2021
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So since the last post, I have looked over the main menu a bit as it was bugging me the way saves were laid out. I ended up going with a flexible layout for the simple reason that I just didn't feel like having a scrolling list of saves. let's see if it'll come to bite me back at some point where more info needs to be displayed on there. but I have a few ideas to work around that anyway.

This was possible due to the amazing youtube channel Game Dev Guide. With some unique player ship sprites I think this layout can be really great to easily find and recognize which save is which.

The reason I'm looking at the menus at this point is cause I want the game to be playable from start to finish as soon as possible. having these menus down I will be able to explore the fun in the game a bit more as the early development have been about making a working save system that is scalable.

I know it's not the traditional approach for games where finding "the fun" is important in the beginning. However, as for me, this is more of a learning project where the goal is to approach the different aspects of the game I find it more exciting to tackle the more insecure areas first where I know I probably have to spend some more time reading. Gameplay will be focus soon enough though looking at including different types of weapons and going deeper into the game design rather than underlying systems.

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