Balancing work, life, and finding time to make a game on the side isn't always easy however I've been making some progress in the form of upgrades for the player.
I started by adding simple upgrades such as speed boost and increasing maximum health to try out the pipeline for adding upgrades. It is …
So since the last post, I have looked over the main menu a bit as it was bugging me the way saves were laid out. I ended up going with a flexible layout for the simple reason that I just didn't feel like having a scrolling list of saves. let's see if it'll come to bite me back at some point where m…
Don't miss is a 2D pixel art game I've been starting to work on. I have a couple of goals with making this blog.
- Motivate me to develop
- Organize my thoughts and ideas
- Share progress and my workflow
- Track progress of how quickly or slowly the game is progressing
So what is Don't Miss?
Don't Miss is …