Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Weekly Video Devlog 29 & 30

Weekly Video Devlog 29 & 30

The twenty-ninth weekly video devlog of Deterrence. This week the game gets a new website, and a new UI look.

The thirtieth weekly video devlog of Deterrence. This week the game gets more features, rework, and various improvements.

A tower defense mixed with real-time strategy set in the not-too-distant future where you must fight against sentient artificial intelligence that sees humanity as a threat.

Official Website

The official website got an upgrade! Visit the site here to get more of look at the lore of Deterrence. The site will continue to get more info and lore as the game develops. You will also find a content creator sign up; If you or someone you know is a content creator with a reasonable following, then please share the site.

New UI Look

I went with the night vision filter on the video to give a more futuristic look. To make all the UI buttons look more futuristic as well, I decided to go with new style and colors to match.

Improved User Interface

The plain gray heads-up display has been replaced with a bolted metal border and black background. Unit cards have been modified to have a border and fit up to 80 selected units at once. The select item info color will change from green to red based on hit points. And finally, the building commands have been put on a submenu to make room for more commands and spell casts.

High Ground Advantage

Units on low ground will not be able to see units on the high ground giving the high ground the advantage. If a unit on the high ground attacks, then that unit's position will be revealed allowing units on the low ground to attack back.

Upcoming Additions

The following are bug fixes and additions to the game that will be in the next update v1.1:

  • Buildings under construction can now be cancelled
  • Buildings can only be built on ground within vision
  • Factory can now have garrisoned units
  • Idle enemy groups retaliate together
  • Player can now select up to 80 units
  • Pathfinding improvements
  • Defend and capture objectives will update minimap and billboard icons

Announcements and News

Deterrence is still looking for volunteer play testers. If you'd like to play test Deterrence, then join the discord to get setup. Also look forward to seeing Deterrence at the DevGAMM Game Fest November 23-25. Enjoy live streams, interviews, and awards of many great games.

Links:

Steam Page - https://store.steampowered.com/app/1972960/Deterrence/
Official Website - https://deterrence.piscesstudios.com/
DevGamm Game Fest - https://devgamm.com/fest2022/


If you would like to follow the development of Deterrence, don't forget to subscribe or follow on social media!

Facebook - https://www.facebook.com/DeterrenceGame/
Twitter - https://twitter.com/DeterrenceGame
Discord Server - https://discord.gg/tH3qRhMau7
Indie DB - https://www.indiedb.com/games/deterrence

Recommended resources

Game Engines

See full guide
Unreal Engine 5 Best Practices cover
Editor pick

Unreal Engine 5 Best Practices

Amazon · Book

Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Discussion

Loading comments...