Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

RTS Unit Abilities: Video Devlog 37

RTS Unit Abilities: Video Devlog 37

The thirty-seventh devlog of Deterrence. In this log, the game gets new mechanized units, a barrage ability, and some bug fixes.

A real-time strategy set in the not-too-distant future where you must fight against sentient artificial intelligence that sees humanity as a threat.

New Units

Tank

The primary offensive weapon in front-line ground combat. The tank has the speed, armor, and armor piercing shells to take down the toughest bots deployed by Big Birtha.

Rocket Launcher

A lightweight alternative to artillery, the rocket launcher is cheap and effective against Big Birtha's early model bots.

Mobile Artillery

The mobile version of an artillery emplacement. The mobile artillery shells are lighter than its stationary counterpart, but its mobility and fast cooldown times can make a difference on the battlefield.

New Barrage Ability

Any unit capable of launching artillery projectiles has the ability to barrage enemy positions. The barrage ability can be called on any position within the barrage range of the unit taking the command. The barrage range has a far and near limit and as the placement of the barrage gets further from the unit, the spread on the projectiles increases (decreasing accuracy).

Play Testers Wanted

Deterrence still needs more testers to help improve the user interface and user experience. If you'd like to volunteer to be a play tester, then please join the discord for further instructions on how to get involved with the development.

Upcoming Additions and Changes

The following additions, changes, and bug fixes for upcoming version a1.4:

  • New mechanized units (Tank, Mobile Artillery, Rocket Launcher)
  • New barrage ability
  • New LZ user interface to accommodate vehicles
  • Fixed LZ unit buttons charging the player even though the pickup que is full
  • Fixed a shift select bug that allowed selectables other than units be selected
  • Fixed cursor hover highlight not highlighting the correct selectable object
  • Disabled buttons will now show a reason for being disabled. (e.g., not enough supplies, no que space available, etc.)

If you would like to follow the development of Deterrence, don't forget to subscribe or follow on social media!

Links:
Steam Page - https://store.steampowered.com/app/1972960/Deterrence/
Official Website - https://deterrence.piscesstudios.com/
Facebook - https://www.facebook.com/DeterrenceGame/
Twitter - https://twitter.com/DeterrenceGame
Discord Server - https://discord.gg/tH3qRhMau7
Indie DB - https://www.indiedb.com/games/deterrence

Recommended resources

Game Engines

See full guide
Unreal Engine 5 Best Practices cover
Editor pick

Unreal Engine 5 Best Practices

Amazon · Book

Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Discussion

Loading comments...