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Antares Engine - OpenGL - GIobal Illumination using Voxel Cone Tracing - Bistro test scene

Antares Engine - OpenGL - GIobal Illumination using Voxel Cone Tracing - Bistro test scene

buzzelliart
buzzelliart
Antares Engine · · 1 min read
2,642 0

More experiments with Global Illumination using voxel cone tracing.


Comparison with GI ON and OFF. Also showing dynamic update as light conditions changes (different time of the day). When GI is OFF I added a fake ambient component, otherwise the areas in shadow would be fully black, since the sun is the only light in the scene, and the comparison would be too unfair. When GI is ON the fake ambient component is set to 0.

Scene used is the popular Bistro scene:

Amazon Lumberyard Bistro,

Open Research Content Archive (ORCA)},

author = Amazon Lumberyard, year = 2017, month = July,

note = \small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro,

url = http://developer.nvidia.com/orca/amazon-lumberyard-bistro

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