OpenGL grass on a bigger landscape
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
Member since Dec 2017
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
testing my new grass implementation on my procedural 3d terrain terrain size is 300 x 300 meters here I used a high fog density value in order to...
Some experiments integrating head tracking into my OpenGL engine, starting from the OpenCV face detection sample. I corrected some mathematical...
just some optimizations in order to render more instances.OpenGL procedural terrain + instancing + instancing frustum culling
Antares OpenGL engine (C++|OpenGL)Just a cumulative video showing most of the features implemented in my custom OpenGL engine....
I just realized I never posted a video showing my most recent version of GPU hydraulic erosion, so here it is :) heightmap size is 1024x1024,...
More experiments with Global Illumination using voxel cone tracing. Comparison with GI ON and OFF. Also showing dynamic update as light conditions...
first experiments to achieve Global Illumination using Voxel Cone Tracing.Adding diffuse indirect lighting. As you can see noise and perfomance...
OpenGL procedural terrain.Here is a smalll list of some of the techniques I used here:. tessellation shaders. trilinear texture mapping. 2D...
Finally implemented proper day/night cycle inside my custom OpenGL render.Now the engine can vary sun position according to hour and day of the year,...
Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to...
Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com
More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.Textures...
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