Antares OpenGL engine (C++|OpenGL)
Just a cumulative video showing most of the features implemented in my custom OpenGL engine.
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List of the current features provided by the engine:
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow mapping (directional and omnidirectional)
. advanced bloom (via downsampling)
. basic inverse kinematics
. camera path interpolation
. billboards
. displacement mapping via tessellation shaders
. procedural wind
. procedural terrain generation
. realistic terrain rendering using tessellation shaders
. snow accumulation based on daily sun exposure
. PBR
. HDR and dynamic exposure
. Global Illumination via Voxel Cone Tracing
. hydraulic erosion on the GPU
. day/night cycle
. BOIDS
. procedural planets generation
. basic translucency effect
. basic skeletal animation
. instancing
. volumetric clouds
. planar reflections
. parallax corrected cubemap reflections
. frustum culling