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Sincronization implemented continued

Sincronization implemented continued

Calin
Calin
DreamLand editor · · 1 min read
1,837 0

With sincronisation probem solved I can now begin to work towards making the Red Player attack the White Player workers while avoiding enemy defenses. It's supposed to be a dynamic thing, if the White Player workers move/take cover behind White Player combat units Red Player units should find a way around and still get to the workers.

Screenshot


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