Sincronization implemented continued
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With sincronisation probem solved I can now begin to work towards making the Red Player attack the White Player workers while avoiding enemy defenses. It's supposed to be a dynamic thing, if the White Player workers move/take cover behind White Player combat units Red Player units should find a way around and still get to the workers.
Screenshot

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Avoiding defenses implemented, somewhat, there's still work ahead.
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Sincronization implemented
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