Active and pasive
Taking turns at being active and pasiveIn the previous blog post I was discussing about micromanagement. I would like to talk about macromanagement a...
Member since Apr 2005
Taking turns at being active and pasiveIn the previous blog post I was discussing about micromanagement. I would like to talk about macromanagement a...
DirectXI've reached the end with my DirectX exploration. I've had a glimpse into the world of professional game developers and this has gotten me...
With this project I have managed to achieve my initial goal: building a RTS game engine. I have also managed to get a glipse on what needs to be done...
I haven't seen Starcraft code or Total Annihilation code but it's not difficult to guess what is taking place inside of these games. Creating new...
The premisis of the project is to build an AI that can play like a human a RTS game that encourages players to use different taktics like Starcraft....
The to do plan for my game now looks like the following:A. Run a prediction of what the enemy will do short term. B. Run a prediction for what I will...
Blog entry 1: Weakness detector[No introductions I will get straight to the problem]In the "quick implementation" I did I had line of sigh in the...
The actions of a human player in a multiplayer RTS game are driven by logic. Logic is what computers are good at too. Because of this everything a...
I’m trying to make a contribution (if what I’m saying is worth anything at all ) to this site.If you’re a driver inside a car you’re only fully aware...
In case it wasn't obvious by now the map on the right in my game (I have two maps) is the place where “ideatic” beings dwell. It's pretty much a map...
To get units avoid the enemy units by a safe margin I have to bake the enemy units LOS into the obstacle map. First I'm saving the LOS of each unit...
I managed to get attacking units avoid defenses. For now it's just one attacking unit that does that. In the video you can see how the red attacking...
With sincronisation probem solved I can now begin to work towards making the Red Player attack the White Player workers while avoiding enemy...
https://youtube.com/shorts/ZsybqKbYBLQ?feature=shareI'm describing what's in the video. I have a second map with a third player on it. White and Red...
A short video first, shows my progresshttps://youtube.com/shorts/rwoxEuEsGlI?feature=share I started working on making ranged units pick positions...
I managed to get two sides building bases and attack each other (or one side attack the other to be more exact). Which brings the following question...
Player 3 helps keep track of Player 2.If Player 1 don't scout Player 3 is not going to tell Player 1 where the enemy units are but it will tell him...
I have two state machines. They are pretty much the same. I have two AI players. One state machine for each player. The state machines are for base...
I have added ranged unit attack to my game. Here's a short video:https://www.youtube.com/shorts/SBhDek9w7D0
Making AI player tanks chose high ground when defending base.Find a path with the start point the enemy base and the end your base. This will be the...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more