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GameDev.net now has an MCP server

GameDev.net now has an MCP server

khawk
GameDev.net Staff Blog · · 2 min read
490 0

A lot of developers are doing more of their day-to-day work inside AI tools now - Claude, Cursor, ChatGPT, and whatever else people are wiring into their workflow this month.

With over 27 years of history and archives even older, GameDev.net has a lot of old, useful, weirdly specific knowledge sitting in forum threads, tutorials, blogs, postmortems, and news coverage. So we’ve added a standard MCP endpoint that lets those tools search GameDev.net directly and cite what they find.

The endpoint is

https://gamedev.net/mcp/

If you haven’t run into MCP yet, it’s the Model Context Protocol. In practice, it means your assistant can ask GameDev.net for relevant material instead of trying to answer from memory.

For example, once it’s connected, you can ask something like:

Search GameDev.net for fixed-timestep game loop advice and summarize the accepted answers with links.

That should bring back actual GameDev.net threads, including accepted answers where we have them, with links back to the original discussions. You can also use it for tutorials, blogs, postmortems, projects, and our game-industry news index.

The news side is a little different from a normal search. The MCP server can return trending items, and it can also group related coverage into stories so you can see how a topic developed across multiple sources. We’re using our own summaries there and linking out to the original sources.

Setup instructions are here: https://gamedev.net/developers/mcp

There are examples for Claude Desktop, Cursor, and the generic Streamable HTTP setup that other clients can use.

Anonymous access is available and should be fine for trying it out or using it occasionally. If you want to use it regularly, GameDev Pro now includes MCP API keys with higher limits. You can create and manage your key from Settings → Developer.

Pro also removes ads and helps pay for the site, which is the less glamorous but very real part of shipping things like this. If GameDev.net is useful to you, whether through the site, the archives, or now through your tools, Pro is the best way to support it: gamedev.net/pro

If you’re building something commercial or high-volume on top of the MCP server, please don’t try to squeeze it through the normal member limits. Talk to us about a license instead: gamedev.net/licensing

This is new, so I’m sure we’ll learn what’s useful once people start using it for real. Try it out and let us know what you’d like it to do next.

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