Making the Framework Game-Ready
What it do everyone!
This week was a much more productive week, and pretty much every day ended with something meaningful moving forward.
Even Monday — when I had no patch notes — turned out to be productive. I spent the day chasing what I thought was a Fog of War / player vision bug...
Only to eventually discover that there wasn't actually a bug. 😂
I'll get into that one in the video because it was definitely one of those debugging sessions where you spend hours looking in the wrong place before realizing what was actually happening.
Overall, the world state became more stable for loading. No oddly timed fog of war, or forced player position, and even though I got distracted while trying to show it. Persistent environment effects.
I should be getting to Item work again soon, and building the map and quests to create the Demo. I am not trying to be perfect, but I'm not going going to rush it either.
A quick Recap of systems worked on:
## 🌫️ Fog of War & Player Vision
## ⚔️ Combat Stats & Ability Scaling
## 📜 Quest System Refactor
## 🌦️ Environment Data Pipeline
## 👤 World State Restoration (Player Pos/Env)
As always, I look forward to hearing from you.
Thank you for your time,
ReD
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