Blurry reflections
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This one's easy - blur the skybox image for less of a shiny polished metal effect. I tried using multiple samples in the shader, but that's slow and doesn't look all that good. Turns out that just blurring the individual cubemap images works fine. There should be errors around the edges of each image but it's blurry so you don't notice.
The Earth image is from the Celestia Motherlode
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