Skip to main content
GameDev.net gamedev.net

uavfun's Blog

Member since Sep 2004

All Posts

LOL IT IS MUSHU

LOL IT IS MUSHU

and he has no pants onRemember - Drunk code and posts are responsible for billions of dollars in lost revenue every year.

· 1.4k
Tic-Tac-Toe

Tic-Tac-Toe

Source + installer (needs .NET Framework 2.0).AI is moderately stupid, it will go for an obvious win or block yours but that's about it.Summary of...

· 1.3k
Taskbar Calendar, version 3

Taskbar Calendar, version 3

Download C# source and ClickOnce installer Needs .NET Framework 2.0Tidied up a bit, looks a little nicer now. I've set it to open near the mouse,...

· 1.4k
Asteroids Part 2: Sprites and Asteroids

Asteroids Part 2: Sprites and Asteroids

Download C# source code and ClickOnce installer - requires .NET Framework 2.0Designing the Asteroid classMost of the movement code is the same for...

· 1.6k · 2
Asteroids Part 1: Basic Movement

Asteroids Part 1: Basic Movement

Download C# source code and ClickOnce installer - requires .NET Framework 2.0The first step is to get the ship moving around the screen properly. For...

· 1.5k
Taskbar Calendar, version 2

Taskbar Calendar, version 2

Download C# source and ClickOnce installer Needs .NET Framework 2.0Double-click to open the fancy world clock/map:The yellow line is noon, blue is...

· 1.4k · 1
Taskbar Calendar, part 2

Taskbar Calendar, part 2

Download C# source and ClickOnce installer Needs .NET Framework 2.0Double-click to open the fancy world clock/map:The yellow line is noon, blue is...

· 1.3k
Taskbar calendar icon

Taskbar calendar icon

Download C# source and ClickOnce installer Needs .NET Framework 2.0Quick one* - makes a taskbar notification area (system tray) icon that shows the...

· 1.4k · 2
Fun hacks to fiddle with colour

Fun hacks to fiddle with colour

Download the RenderMonkey workshopHDR source image not included, it's too big - you can download several from Paul Debevec's site, then convert them...

· 1.2k
Add some of nVidia's free textures and...

Add some of nVidia's free textures and...

...it's no longer a greyish blob.The little blue ball you can barely see at bottom center rolls around the terrain. ODE's heightfield collider seems...

· 1.4k · 1
Not as pretty, but...

Not as pretty, but...

...it works.Simple filter run on the height values - basically, points higher up than their neighbours come out brighter, and lower-down points have...

· 1k
Blurry reflections

Blurry reflections

This one's easy - blur the skybox image for less of a shiny polished metal effect. I tried using multiple samples in the shader, but that's slow and...

· 1.2k · 3
Ambient occlusion

Ambient occlusion

Lighting using a precalculated cubemapFor every point in the cubemap, the colour is calculated by finding the lighting on a surface whose normal...

· 1.3k · 6