LOL IT IS MUSHU
and he has no pants onRemember - Drunk code and posts are responsible for billions of dollars in lost revenue every year.
and he has no pants onRemember - Drunk code and posts are responsible for billions of dollars in lost revenue every year.
Source + installer (needs .NET Framework 2.0).AI is moderately stupid, it will go for an obvious win or block yours but that's about it.Summary of...
Download C# source and ClickOnce installer Needs .NET Framework 2.0Tidied up a bit, looks a little nicer now. I've set it to open near the mouse,...
Download C# source code and ClickOnce installer - requires .NET Framework 2.0Designing the Asteroid classMost of the movement code is the same for...
Download C# source code and ClickOnce installer - requires .NET Framework 2.0The first step is to get the ship moving around the screen properly. For...
Download C# source and ClickOnce installer Needs .NET Framework 2.0Double-click to open the fancy world clock/map:The yellow line is noon, blue is...
Download C# source and ClickOnce installer Needs .NET Framework 2.0Double-click to open the fancy world clock/map:The yellow line is noon, blue is...
Download C# source and ClickOnce installer Needs .NET Framework 2.0Quick one* - makes a taskbar notification area (system tray) icon that shows the...
Download the RenderMonkey workshopHDR source image not included, it's too big - you can download several from Paul Debevec's site, then convert them...
...it's no longer a greyish blob.The little blue ball you can barely see at bottom center rolls around the terrain. ODE's heightfield collider seems...
...it works.Simple filter run on the height values - basically, points higher up than their neighbours come out brighter, and lower-down points have...
...so I made a per-vertex one to play with. It works out looking just as nice for a detailed model, and means one less texture - the data can just be...
This one's easy - blur the skybox image for less of a shiny polished metal effect. I tried using multiple samples in the shader, but that's slow and...
Lighting using a precalculated cubemapFor every point in the cubemap, the colour is calculated by finding the lighting on a surface whose normal...
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