Getting and staying well
Ha ha, "blog" became "journal".In other news, this sickness is back and is rough. But if something good has come of it, it has led to taking a couple...
Ha ha, "blog" became "journal".In other news, this sickness is back and is rough. But if something good has come of it, it has led to taking a couple...
Been sick for a couple of days, but felt better today - whew. Pride in your shell scripts is a bit like a builder showing off his scaffolding. Still,...
[font="arial, verdana, tahoma, sans-serif"][size="2"]Here I'll give a brief description of the project I've been working on most recently. It's...
Yesterday was my first day of tutoring a student in C & C++ online. I'm still figuring out the best methodology for all of this. I've taught various...
Tomorrow I'm going to be performing a screen share with someone, and I was embarrassed by the state of the desktop on my old XP test machine. Mostly...
[font="Helvetica, Arial, sans-serif"][size="2"]Every once in a while it is worthwhile to step back and take a look at easily remedied inefficiencies....
Okay, so this is a little bit of a schizo stroll in which I'll be talking to myself aloud, because this is pretty much the only time today I've had...
Hey, free dev log & a much faster site - nice job, GameDev!Okay, so I've broken the images from my old posts; well, maybe this will prod me into...
In keeping with the theme of human affliction, pestilence, conflagration, and the like that has touched some of the development notebooks lately,...
For many years, I've wanted a 32-bit FPGA RISC SOC with a little on-chip RAM, bus, and controllers. Something like a Microblaze. Also, I'd like this...
I made first-round changes to my previously submitted article. Looks like it will be on GameDev! I really was not expecting much in the way of...
We're taking a trip to Bitville. If you don't care for the place, you may want to hop off now.Recently I have fortunately had a little time to sit...
I submitted an article to GameDev! Title: "Dynamic noise" [Rev: now "Moving noise"]. I'm hoping it doesn't get rejected, because I like it. And, you...
Currently adding 2D rigid-body collision detection and response. There are a few different types of 2D sprite game that I hope to support through the...
The flu's been pretty rough these last few days, so I haven't done much, but did take out some features that won't be useful enough to upkeep in the...
It is necessarily taken for granted but nonetheless incredible how we perceive the light structures around us. Although cultures around the world can...
A couple of days ago, while trying to decide on the best and most reusable way to write some programs, I had a conception of what would be my ideal...
I've been trying to prepare a little library over the past few days, along with a couple of websites. After I knew what I was doing, I thought it...
It's very likely this article exposes my lack of knowledge about current games in play, but it seems relevant from my experience. I'm using the term...
Added #define statements around some code blocks to make them optional to compile, and now adding a method to blit the background image fullscreen,...
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