Skip to main content
GameDev.net gamedev.net
DavinCreed

DavinCreed's Blog

Member since Nov 2018

All Posts

Beatly - Bugs with Squishing Bugs

Beatly - Bugs with Squishing Bugs

I've had to rewrite a lot of code a few times over to get stabilize the bug squishing mechanics. Which took a lot of time. This really needs to be...

· 2.8k
Beastly Puzzle Mechanics

Beastly Puzzle Mechanics

So a few features since the last update. Got all the level mechanisms working, doors, switches, platforms, conveyor belts, and electric...

· 6k
Beastly Tools

Beastly Tools

Had to spend about a day to finish up the menus and hook up to the actual save files. And hook up the save files to level loading.Another good...

· 7.4k
Beastly Menus

Beastly Menus

Because only a few menus are needed for this game, I pushed through and got most of them done today. Created some UI elements like buttons, and then...

· 7.7k
Long Time No Update

Long Time No Update

I was working on some other prototypes for a bit. Then I wrote up a new doc for this project to create a new prototype that's closer to the Beast...

· 5.2k
Beastly - First Phase Prototype

Beastly - First Phase Prototype

Been busy with real life things so I haven't been updating as much as I should be. But making games is what helps me relax so that has progressed...

· 4.1k
Beastly - Pushing Things Around

Beastly - Pushing Things Around

Well, so far I have the character pushing things around.A little about where this game idea comes from. My family used to have a 286 back in the 90's...

· 3.1k
Beastly - Starting Development

Beastly - Starting Development

Barely started development. The core mechanic of the game will be pushing beasts with blocks. Push them into the water or smash them into walls or...

· 2.7k
Chaosvill Prototype

Chaosvill Prototype

After two months of light work, I've got what I think is a good prototype going.The next phase is to determine if it is a viable and what it needs or...

· 4.8k
Doomish - Done

Doomish - Done

Challenge: complete! It's basically a complete game, even though it's short. Normally I make the levels way too difficult and I have to tone them...

· 6.6k
Doomish - About 70% Done

Doomish - About 70% Done

So I've got almost all the game mechanics done. The first level is finished, but the end switch doesn't work yet. Finished most of the level types of...

· 5.6k
Doomish - About Halfway Done

Doomish - About Halfway Done

So I'm just over halfway done with the task list. All the items work, the weapon collection, the only power up is the gamedev.net thing that slows...

· 4.8k
Doom: More Art Assets

Doom: More Art Assets

Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I...

· 5k
Doomed Beginnings

Doomed Beginnings

I started the Doom game dev challenge. Wrote out all the things I'll need to make and develop. Like all project starts, it's still looking good. UE4...

· 5.5k
RIP Level 2.2: Robotron 2084 Plus

RIP Level 2.2: Robotron 2084 Plus

The idea this time was to take Robotron 2084 and add something new into it. Dodging was added in (as well as some power ups). The dodge moves the...

· 3.1k
RIP Level 2.1: Space Invaders

RIP Level 2.1: Space Invaders

At first I was going to go for a Breakout or Arkanoid game with an extra game mechanic, but when I was replaying them, I realized that I did not like...

· 3.6k · 3
RIP Level 1.5: Battle Unit Zeoth

RIP Level 1.5: Battle Unit Zeoth

Battle Unit Zeoth came out in 1990 for the Game Boy. his was a favorite of mine growing up. It’s a short game, but it was nice to put in and play...

· 2.4k
RIP: Level 1: Stage 3: Bionic Commando

RIP: Level 1: Stage 3: Bionic Commando

Bionic Commando was chosen because I loved the NES game back when I was younger. I got the version for the GameBoy as well as the GBC version that...

· 3.6k · 3
Depths of Orpheus - After the Prototype

Depths of Orpheus - After the Prototype

The dungeon crawler challenge was fun, and I was happy with what I was able to get done in the time frame. There was a lot I designed for the game...

· 2.2k