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OrangyTang's Blog

Member since Mar 2002

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Digital Test Cards For Games

Digital Test Cards For Games

Don't you hate it when you're writing some new image loading or texture drawing code but don't have any suitable test images? I always waste lots of...

· 2.7k · 7
GET '/RescueSquad2/RenderStats' 1.1

GET '/RescueSquad2/RenderStats' 1.1

Sometimes you get an idea that's a little bit oddball but for some reason you can't get out of your head and just have to run with it. This has been...

· 2.5k · 2
Renderer Optimisations Part 1

Renderer Optimisations Part 1

After I upgraded to a 720p display format (rather than just 800x600) the framerate took a little bit of a dip on my slower machine. Understandable...

· 2.9k · 2
HD Rendering Is The New Black

HD Rendering Is The New Black

I decided that the searching aspects of the gameplay are largely ruined by showing a larger area of the map at larger resolutions, so I've ruled that...

· 2.3k · 2
Ooo, pretty...

Ooo, pretty...

So I was screwing around with some random bits of polish in the game and realised that I havn't tried fullscreen since I got my shiny new widescreen...

· 2.4k
Java4k 2009 Results

Java4k 2009 Results

The results are up for the 2009 4k competition, with my NiGHTS 4k entry coming a rather satisfying 11th! W00t!Unsurprisingly (and deservingly) Left...

· 1.9k
The Late Night Update

The Late Night Update

After getting back from holiday (and recovering from), progress on Rescue Squad 2 has been nice and steady, with lots of little tweeks and additions...

· 2k · 1
NiGHTS 4k Spotting!

NiGHTS 4k Spotting!

Kotaku put up an entry about the 2009 4k competition closing and mentioned NiGHTS 4k as one of the ones to check out. Woot!The judging should be...

· 2k · 1
Analog - website and 0.5 release

Analog - website and 0.5 release

Just released into the wild is Analog version 0.5, now with a proper home on the internet with downloads, a feature list and screenshots. It's a...

· 1.8k
New year, new theme, new game!

New year, new theme, new game!

Since it's the new year (yes, I'm a little slow catching up with things) I've been giving the site a bit of an overhaul. I was never really happy...

· 1.5k
Scripted level

Scripted level

Just playing around with level scripting now that my map editor is pretty much working as I want it. Jython seems to work really well as a scripting...

· 1.8k · 2
LD12 Goals

LD12 Goals

So the theme voting for LD48 is up, and as usual there's a whole bunch of interesting ones but nothing that really jumps out and grabs me. And a...

· 1.3k · 2
Ludum Dare 48h & Locomotion

Ludum Dare 48h & Locomotion

It looks like there's another Ludum Dare 48 hour game programming competition starting soon, so I'll hopefully be taking part in that. Spread the...

· 1.2k
2D Ambient Shadows

2D Ambient Shadows

For the last few days I've taken some time off from the AI work to mess around with some graphical effects, and in particular I've been experimenting...

· 1.4k
Yet More On Behaviour Trees

Yet More On Behaviour Trees

So I've been going through as much stuff on behaviour trees that I can find to try and figure out whether they're going to be appropriate for what...

· 1.2k
Behaviour / AI rambling

Behaviour / AI rambling

Enemy behaviour in my current (as yet unnamed) game hasn't come on very far - just a single enemy with a traditional hard-coded finite state machine...

· 1.2k
Hello World!

Hello World!

My website has been neglected lately, so I've decided it's time for a makeover. As well as a fresh new look and a new url I've decided to move my...

· 1.2k
The no-update update

The no-update update

No proper update this week, because my website literally exploded:Quote:This evening at 4:55pm CDT in our H1 data center, electrical gear shorted,...

· 1.3k · 1
More fun with lighting

More fun with lighting

Firstly, I reached 1000 comits to my SVN repository, which is nice.Following on from the previous shadowing work, I've been adding proper night time...

· 1.4k · 6