RPG Party Movement
Continuing with the “features in my game” theme from last post, this month I implemented party movement. While on the overworld the entire party will...
Member since Mar 2003
Continuing with the “features in my game” theme from last post, this month I implemented party movement. While on the overworld the entire party will...
Recently I’ve been blogging a lot of specific tasks that were done for my TRPG, so to continue with that theme I decided to talk about a couple...
As I’m building the prototype for my tactical RPG I needed to implement pathfinding for unit movement. Well an obvious library to use was my...
I recently started this series and want to record a few thoughts. Long story short, I love it and highly recommend it! Longer story comes with some...
A while ago on this blog I mentioned Crocotile for doing “pixel art in 3D” in my next game. Another similar tool that I’ve been watching for a while...
I want to share several assorted tips and/or new developments, mostly regarding UI Toolkit in Unity but also one tidbit about Godot. They are: text...
I’ve been doing assorted small projects that are tasks building up to a tactical RPG. One of the latest of these is a nifty dice roller I wanted to...
As implied by my previous post about color pickers, I’ve been using UI Toolkit a bunch. I’ve not stopped using uGUI, but I’m strongly leaning toward...
I’ve been watching Stranger Things a lot over the holiday season because my son wanted to binge it all before the series finale comes out. It’s a...
Unity’s UI system (or rather systems, since there are two major options) include common components like buttons and text, but no runtime color...
Jettelly just released Chapter 5 of my book on character customization. That means I’m basically at the halfway point so get it now to lock in the...
I’d said before that I’m going to use Spine for the 2D projects in my latest book, and this month I’ve been making tons of progress on that. I’ve...
Last post I had written a quick “getting started” guide for Cinemachine. Well, at some point in the month since, I decided to see if I could...
In case you didn’t already know, Unity has an advanced camera system called Cinemachine that you could choose to use instead of writing your own...
I noticed something amusing while looking at my writing calendar this month. Y’see, I just wrapped up another chapter and am about to start working...
Before I started writing my upcoming latest book, I decided I needed to take steps to ensure the writing process wouldn’t be as draining as it was...
While talking about Spine last month I made reference to my upcoming book from Jettelly. Well I’m almost done with the first chapter so I guess I...
I’d already known about Spine for a long time, but I’d only recently decided to start actually using it. My first book with Jettelly is going to be...
Just a quick update to mention that I’m going to put out some game dev books with Jettelly. I’ve been following them since Fabrizio published his...
Way back in this old post I mentioned discovering Crocotile and Sprytile. Those are tools (one standalone, and one an addon for Blender) that are...
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