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supermaximo93's Blog

Member since May 2011

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Station 6 + Box2D physics

Station 6 + Box2D physics

Welcome back!In this week's post I'll be talking about the Box2D physics engine, why I've used it and how I've used it. I'm not going to go into the...

· 2.8k
Team Station 6 enters Ludum Dare

Team Station 6 enters Ludum Dare

[color=#7D7D7B]Hi again![/color][color=#7D7D7B]Sorry I didn't post last Friday, I was busy preparing for Ludum Dare, and I didn't have any Station 6...

· 2k · 3
Yet more Station 6 artwork

Yet more Station 6 artwork

[color=#7D7D7B]Hello again,[/color][color=#7D7D7B]I haven't had time to work on Station 6 again this week, due to a lot of work needed to be done...

· 1.7k
Development of the Station 6 concept

Development of the Station 6 concept

[color=#7D7D7B]Welcome back![/color][color=#7D7D7B]Due to the recent influx of school work that Ben and I have had to attend to, we haven't actually...

· 1.7k
Station 6 Level Editing

Station 6 Level Editing

[color="#7D7D7B"]Hello again, welcome back to the Station 6 development blog! This week is going to be a short one as I'm not feeling too great at...

· 2k
Station 6 art style finalised!

Station 6 art style finalised!

[color="#7D7D7B"]Welcome back![/color][color="#7D7D7B"]I'm excited to say that we've decided on the art style for the game, as well as the design for...

· 2.7k · 1
Introducing Station 6

Introducing Station 6

[color="#7D7D7B"]Hello again! I'm back with more progress on the game I mentioned in my last post. It's called Station 6. So, what is Station...

· 1.9k · 2
VaW: to the backburner for now

VaW: to the backburner for now

Hello again,I've decided to pause development of Vegetables at War for now. I've been developing another project along side this one, in...

· 1.4k
VaW progress: Week 8

VaW progress: Week 8

Welcome back!This week's a short one. Looking back on this week's commits it seems I only worked on the level editor UI a bit more Oh well,...

· 1.5k · 4
VaW progress: Week 7

VaW progress: Week 7

Hi again!This week I've been mainly working on the level editor. So, without further ado, it's time for the customary screenshot!Let's get all of the...

· 1.6k
VaW progress: Week 6

VaW progress: Week 6

Hello once again!This week, I've dabbled in a bit of scheduling, path finding, and map-editor-making...Screenshot time:It looks a bit more...

· 1.4k
VaW progress: Week 5

VaW progress: Week 5

Welcome back!Same story, busy weekend, lots of homework, not much done, blah blah blah. This entry is going to be pretty short.Screenie!This week...

· 1.2k
VaW progress: Week 4

VaW progress: Week 4

Welcome back!Once again, I haven't had a great deal of time to work on VaW, as I came back from a trip to France on Sunday and started school the...

· 1.2k
VaW progress: Week 3

VaW progress: Week 3

Hi again!So, what have I been up to this week? Well, I was a little bit busy with other things not related to programming, and I also spent a day...

· 1.3k
VaW progress: Week 2

VaW progress: Week 2

Welcome back!I haven't had much time to work on Vegetables at War this week. I was in Ludum Dare #21 this weekend! I was busy making sure my game...

· 1.4k
VaW progress: Week 1

VaW progress: Week 1

Hi again!So, Vegetables of War has now been in development for one week. So before I start getting into the details, let's have a look at a...

· 1.2k · 1
What is Vegetables at War?

What is Vegetables at War?

Welcome to my journal! Every Wednesday, I'll be posting updates to the development of my next game, Vegetables at War (yes, it's Sunday today, but I...

· 1.5k