Station 6 + Box2D physics
Welcome back!In this week's post I'll be talking about the Box2D physics engine, why I've used it and how I've used it. I'm not going to go into the...
Member since May 2011
Welcome back!In this week's post I'll be talking about the Box2D physics engine, why I've used it and how I've used it. I'm not going to go into the...
[color=#7D7D7B]Hi again![/color][color=#7D7D7B]Sorry I didn't post last Friday, I was busy preparing for Ludum Dare, and I didn't have any Station 6...
[color=#7D7D7B]Hello again,[/color][color=#7D7D7B]I haven't had time to work on Station 6 again this week, due to a lot of work needed to be done...
[color=#7D7D7B]Welcome back![/color][color=#7D7D7B]Due to the recent influx of school work that Ben and I have had to attend to, we haven't actually...
[color="#7D7D7B"]Hello again, welcome back to the Station 6 development blog! This week is going to be a short one as I'm not feeling too great at...
Hi again!This week I'd like to give you a look at some of the technical details of Station 6. I'll be making numerous posts on how the game works as...
[color="#7D7D7B"]Welcome back![/color][color="#7D7D7B"]I'm excited to say that we've decided on the art style for the game, as well as the design for...
[color="#7D7D7B"]Hello again! I'm back with more progress on the game I mentioned in my last post. It's called Station 6. So, what is Station...
Hello again,I've decided to pause development of Vegetables at War for now. I've been developing another project along side this one, in...
Welcome back!This week's a short one. Looking back on this week's commits it seems I only worked on the level editor UI a bit more Oh well,...
Hi again!This week I've been mainly working on the level editor. So, without further ado, it's time for the customary screenshot!Let's get all of the...
Hello once again!This week, I've dabbled in a bit of scheduling, path finding, and map-editor-making...Screenshot time:It looks a bit more...
Welcome back!Same story, busy weekend, lots of homework, not much done, blah blah blah. This entry is going to be pretty short.Screenie!This week...
Welcome back!Once again, I haven't had a great deal of time to work on VaW, as I came back from a trip to France on Sunday and started school the...
Hi again!So, what have I been up to this week? Well, I was a little bit busy with other things not related to programming, and I also spent a day...
Welcome back!I haven't had much time to work on Vegetables at War this week. I was in Ludum Dare #21 this weekend! I was busy making sure my game...
Hi again!So, Vegetables of War has now been in development for one week. So before I start getting into the details, let's have a look at a...
Welcome to my journal! Every Wednesday, I'll be posting updates to the development of my next game, Vegetables at War (yes, it's Sunday today, but I...
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