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Programming
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Getting webpack error when trying to execute the command npm run build
Started by
vivekchakraverty
with
3
comments, last by
vivekchakraverty
5 months, 3 weeks ago
Javascript
typescript
phaser
General and Gameplay Programming
Relational database normalization
Started by
taby
with
16
comments, last by
taby
5 months, 3 weeks ago
MySQL
C++
normalization
General and Gameplay Programming
Unable to load a texture in D3D12 compute pipeline
Started by
isu diss
with
7
comments, last by
isu diss
5 months, 3 weeks ago
d3d12
C++
ComputeShader
Graphics and GPU Programming
The impossible mission of 1 pixel thick lines GL_LINES
Started by
Aybe One
with
35
comments, last by
Aybe One
5 months, 3 weeks ago
Graphics and GPU Programming
How to have flexible weapon firerate in multiplayer fps game when using prediction?
Started by
ForeverCoder1526
with
4
comments, last by
hplus0603
5 months, 3 weeks ago
networking
multiplayer
firerate
Networking and Multiplayer
User Encryption / Authentication
Started by
dpadam450
with
5
comments, last by
hplus0603
5 months, 3 weeks ago
Networking and Multiplayer
Other entity snapshot interpolation jitter issue (visual)
Started by
ForeverCoder1526
with
3
comments, last by
hplus0603
5 months, 3 weeks ago
Snapshot
Interpolation
jitter
Networking and Multiplayer
Noob Question About Phaser Physics GameObject Disappearing When Applying Physics
Started by
vivekchakraverty
6 months ago
Javascript
typescript
phaser
General and Gameplay Programming
gl_ClipDistance for clipping
Started by
wsd
6 months ago
General and Gameplay Programming
Securely store a string in a C++ program?
Started by
Josh Klint
with
17
comments, last by
a light breeze
6 months ago
General and Gameplay Programming
Tiled rendering
Started by
taby
with
17
comments, last by
Vilem Otte
6 months ago
Graphics and GPU Programming
0xC0000005: Access violation reading location
Started by
Calin
with
6
comments, last by
AloeSnapz
6 months ago
Engines and Middleware
Compute shader returning coordinates
Started by
taby
with
2
comments, last by
taby
6 months, 1 week ago
OpenGL
C++
Graphics and GPU Programming
Tracking Entities in Automation/ Factory Games
Started by
RichCrug
6 months, 1 week ago
General and Gameplay Programming
Line of Fire with Animated Units in Tactical Turn-Based Games
Started by
BlackDice
with
7
comments, last by
MagForceSeven
6 months, 1 week ago
turn-based
X-Com
Animation
General and Gameplay Programming
Splitting image into tiles
Started by
taby
with
2
comments, last by
taby
6 months, 1 week ago
OpenGL
C++
Graphics and GPU Programming
In which model/architecture does a Server and Client run at different tickrate?
Started by
raz0328
with
2
comments, last by
saimitrfgolli
6 months, 1 week ago
Networking and Multiplayer
Culling, occlusion?
Started by
cozzie
with
6
comments, last by
cozzie
6 months, 1 week ago
Graphics and GPU Programming
SAT Hull vs Hull Edge Contacts special case
Started by
fractali
6 months, 1 week ago
gamephysics
SAT
Math and Physics
Anti-alias an image
Started by
taby
with
5
comments, last by
taby
6 months, 2 weeks ago
Graphics and GPU Programming
Problem with processing inputs on the server
Started by
lomstfer
with
5
comments, last by
hplus0603
6 months, 2 weeks ago
Networking and Multiplayer
HLSL DirectX9 - Really odd behaviour (I am stupid)
Started by
teles1h
6 months, 2 weeks ago
HLSL
directx9
D3D9
Graphics and GPU Programming
How do you model data and behaviors in your non-standard game loops?
Started by
thingamajigfabric
with
1
comment, last by
frob
6 months, 2 weeks ago
C++
discussion
General and Gameplay Programming
Trying to implement rigid sphere collision with spin
Started by
Narase
6 months, 3 weeks ago
Math and Physics
System UI Visibility Callback On Android
Started by
Vladimir128
with
2
comments, last by
Vladimir128
6 months, 3 weeks ago
General and Gameplay Programming
glCompileShader segfaults in fragment shader when using samplerCube with a uvec2 bindless texture handle
Started by
Tyranna
with
12
comments, last by
Tyranna
6 months, 3 weeks ago
GLSL
OpenGL
Graphics and GPU Programming
Decal control design question
Started by
Josh Klint
with
4
comments, last by
Josh Klint
7 months ago
Graphics and GPU Programming
Lighting issue
Started by
taby
with
3
comments, last by
taby
7 months ago
OpenGL
C++
ComputeShader
Math and Physics
smoothstep precision problem on Android casue artifact while it’s ok on PC using WebGL.
Started by
gpu
7 months ago
Graphics and GPU Programming
Per Render Pass Resource Binding (Vulkan)
Started by
hbr3ehreg
7 months ago
Vulkan
GPU
Graphics
Graphics and GPU Programming
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