Original Post
I was watching that new G4 video game channel (on Comcast Cable), and on their news show, they said that the AVERAGE Salary for a game programmer is $64,000. That''s a little bit higher than I envisioned.
Would those who actually are Proffesional Game Programmers care to confirm or deny this? I know that the programmers were the backbone of a game, but I always envisioned them as the overworked, underpaid and underappriciated gurus, who wrote code because they loved thier work. Do you really get paid near that amount?
As an aside, would any of you Professionals care to sound of on how you got into the business... from your first Hello World to working on X Box games. Did you learn C++ or assembly on your own, put together some games, and use them as your resume? Or did you spend four years in college taking Basic, Cobal, Physics, and Trig?
And now that you are Pro''s, do you all pretty much move into some office building and spend 16 hours a day putting the game together, only returning home on the weekend? Is your working environment a laid-back one, where your programming one minute, and shooting suction darts at each other the next? (I remeber back when "id" released Quake, this is how they described their work environ) Or are you stuck in sterile cubicle, tapping away at the keyboard like mindless automatons...
I myself no longer have a desire to be in the game business, but a gentleman that I work with is looking into programming as a hobby, and possibly as a career move. I know it takes tremendous amounts of time, dedication, and with so many wanting to make games, the possibility of getting into the business must be slim. I would like to hear from someone whose traveled that road though...
