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ogl and code in a dll
situation is:
i have a script parser in a dll working, which builds an ui for/using ogl;
the question is, if i call ogl functions from the dll to create textures & stuff, will they work?
and: if anyone knows a link to dll related stuff, i''d appreciate if you dropped it here
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0x600
1) yes you can use GL in a dll
2) go to www.flipcode.com and search around, they have a tutorial or something like it about creating/using DLL''s
2) go to www.flipcode.com and search around, they have a tutorial or something like it about creating/using DLL''s
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989
Ahoi Tartu - muuseas su koduka link ei tööta 
Anyways - calling functions that are in a dll is pretty much the same as calling those that are stored in the executable, only with a little bit of extra hassle. If you''ve got problems using dll''s I once worked out a plugin system - so I can post some code. Just be a wee bit more specific. Are having trouble with calling the functions in, or creating the dll? Here''s an article - haven''t read it myself, though, so I can''t be sure as to how good it is. Found the link here on GameDev, btw...
Crispy
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Anyways - calling functions that are in a dll is pretty much the same as calling those that are stored in the executable, only with a little bit of extra hassle. If you''ve got problems using dll''s I once worked out a plugin system - so I can post some code. Just be a wee bit more specific. Are having trouble with calling the functions in, or creating the dll? Here''s an article - haven''t read it myself, though, so I can''t be sure as to how good it is. Found the link here on GameDev, btw...
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
creating a dll and calling the functions is not a problem;
problem is (maybe) that you may need to have an active gl context to call gl funcs...but dll doesn't have one...
damn...i feel n00bish :|
btw: tänud märkuse kohta
[edited by - _Z on October 5, 2002 9:16:15 AM]
problem is (maybe) that you may need to have an active gl context to call gl funcs...but dll doesn't have one...
damn...i feel n00bish :|
btw: tänud märkuse kohta
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[edited by - _Z on October 5, 2002 9:16:15 AM]
0x600
Example: to use a DLL plugin to draw stuff you need to follow the below rules:
main program:
*check if the DLL is present
*load the DLL
*aquire the function pointers in the DLL using GetProcAddress
*create the RC and windowing stuff + make the RC current (wglMakeCurrent() if I remember correctly)
*set up the OpenGL environment
[*call the drawing function within the main program (usually calls glClear() and stuff first)]
*[in the drawing fuction] call the aquired function from the DLL through its pointer in the main program.
The RC that you have already set up should work in this case - no need to have a different one for each module (right?). If it still doesn''t work, try passing the RC to the DLL and making it current there.
Above and beyond - could you be more specific about the problem?
Terv,
Crispy
main program:
*check if the DLL is present
*load the DLL
*aquire the function pointers in the DLL using GetProcAddress
*create the RC and windowing stuff + make the RC current (wglMakeCurrent() if I remember correctly)
*set up the OpenGL environment
[*call the drawing function within the main program (usually calls glClear() and stuff first)]
*[in the drawing fuction] call the aquired function from the DLL through its pointer in the main program.
The RC that you have already set up should work in this case - no need to have a different one for each module (right?). If it still doesn''t work, try passing the RC to the DLL and making it current there.
Above and beyond - could you be more specific about the problem?
Terv,
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
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