Original Post
I''ve noticed that by using the common technique for getting an FPS reading in my OpenGL programs, I get vastly different results on different machines. I get around 190 FPS myself, which is reasonable for a scene with only a few texture mapped quads. My friend with a faster processor but a much much slower video card gets about 300, which is believable I guess, since his processor is really fast and it''s such a simple scene. Another friend has a system very close to mine, but runs WinXP. He gets readings of over 1000.
Not that it really matters to me how accurate it is, having the overlaid counter is a neat effect anyway.