Original Post
I''m trying to figure out a compression system that Microsoft used in their 1995 game 3D Movie Maker.
The file format the game uses has been mostly cracked now, but some "chunks" are in a compressed format.
After doing some web surfing, and asking the people at comp.compression , it seems that the format isn''t a commonly known one.
It doesn''t look like RLE or anything easily understandable.
We''ve (Other programmers working on it and I) tried contacting MS, but they don''t seem to have the information or they are not willing to release it.
So I''m thinking now that the only way to understand how it works it to be looking the program itself. I''ve used API spy type programs, and it doesn''t import any compression functions.
So it must be internal.
Are there any debuggers or other software I could use to help with this? If not, how should I go about trying to find the information I need?