Original Post
As games get bigger and more complex, arguments develop over how quicksaving and re-playing are too easy. Conversly, no mid-level saves may make a game frustratingly hard.
How about this system?
There are two save slots.
The game saves automatically at the beginning of a level.
You can save mid-level when and wherever you want. If you save then change your mind you can go back to only so far, or restart the whole level (especially in nonlinear stories).
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