Original Post
Or, Diablo-TRIS
I'm fed up with there being so many games where the game maps are pre-designed by the developers. And think that there is room for games where the levels are regenerated every time you play. But, I am not suggesting that games randomly create the levels BEFORE YOU START PLAYING. Instead, they should have levels that change WHILE you are playing!
One of my objections to pre-generated levels, is that it doesn't make you -think on the fly- enough. There are usually set (several) ways to deal with the obstacles that you find. You fail the level, so then you just choose "replay level". So you either retry it with the same strategy, or keep trying until you find the "right" strategy.
Imagine a game where as you play, the level changes in front of your very eyes. New enemies, new bonuses and new walls and terrain are generated like a puzzle game. As an comparison imagine playing Worms, but while someone is playing Tetris ! The level would keep changing, parts of it would disappear, new opportunties to hide would be made when the computer started to stack bricks etc.
Of course, games with this type of constantly changing level could also be 3D.
Or, instead of having new parts just appear on the map like Tetris, new parts could be added on adjacent to existing areas. Like Dominoes. Once you have explored 75 percent of the map, the first few rooms disappear and new rooms are added on at the end.
I think it would be very interesting to see a game where the level changed constantly, because it would make the player have to pay attention, and to work out what the best strategy would be.
Any thoughts? Would there be any main problems to avoid? Would you like to play or make games like this? Have you played any games which do this and did the idea work well in it?
[edited by - Ketchaval on May 28, 2003 12:29:17 PM]