Original Post
Our next contest is quickly approaching its start date, but before we actually kick this one off, we're going to let you review the rules and give us feedback in case there is anything we may have missed or needs to be explained in better detail.
The next contest is called "GameDev: Arena". The idea will be to develop a bot AI to fight in deathmatch battles against other bots. The last bot standing at the end of the double elimination tournament is the winner. Bots will be programmed in C++ using a predefined bot template provided to you by GameDev.net through a "bot generator". Bots are compiled as DLL's, which are loaded and executed by the GameDev: Arena core executable. The interface specifics will be available at the start of the contest.
Please note that we anticipate this to be a difficult contest. Entrants will probably not be able to program their bot AI using "traditional" AI techniques.
Please review the rules at http://www.gamedev.net/community/contest/gdarena/ and post any feedback you have here. Do not email us. We will not reply to any emails about the contest.
Kevin "Khawk" Hawkins
CEO and News Director, GameDev.net
Software Engineer, Raydon Corporation
Author, OpenGL Game Programming Contributing author, Game Development: Tricks of the Trade , "Using the UML in Game Development" Developer Diary
Kevin "Khawk" Hawkins
CEO and News Director, GameDev.net
Software Engineer, Raydon Corporation
Author, OpenGL Game Programming Contributing author, Game Development: Tricks of the Trade , "Using the UML in Game Development" Developer Diary