quote: Original post by Mihail121
As i can see it appears that the contest will start a lot l8r than 1st of August cause there are pretty much things to do.Ah heck i just hope it''ll starts .I don''t think that changing the map environment dynamicaly will be a good idea.Althought there is sence is doing stuff like moving platforms,fans,grinders and such.What will be the bot actually is a question that consirnes me.I suggest that the bot will just be a struct with name,2 ints for position,heading parameters and some other little stuff.Also is their a movement techiniqe you require or will we be free to choose our own(besides the waypoints there is also ray-casting and such).Well hope it will be fun.Nice idea about that taunting.But 20 chars are a not much.I suggest 64 that will be much better.10x for reading!
The app is already done. The only thing left is further testing and documentation so everyone knows how to program their bots. The reason I limited it to 20 is because the text actually appears above the bot, and anything more than 20 clutters the view.
You''ll see how everything works. There will be some issues I''m sure, but I don''t anticipate anything very serious. Like I said, it''s going to be a tough one, but it should be fun. The bots are very programmable and you can literally do anything you want with them in terms of strategy and tactics. It''s just a matter of coming up with the algorithms to do what you want within the constraints of the API and arena.