Original Post
Hi all,
posted this to the lounge, but this has always been my forum of choice!
http://koti.phnet.fi/sunin/marzipan2.jpg
rgds Nik
quote:
Original post by Nik02
The lighting was calculated brute-force.
For every pixel of the lightmaps, rendering the scene with near-180deg fov, and taking the weighted average of the rendered area to the pixel's lighting value.
quote:
I don't know the term 'spherical harmonics', but the per-pixel light weight contribution forms a sphere tangent to the pixel
I suspect these have something in common.
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