Original Post
OpenGL version is 1.3 the new is 1.4 with a little improvement,it is not like DirectX...
what''s wrong?
quote:
Original post by Michalson
These extensions create a false impression that OpenGL is properly supporting new features and keeping up, which makes the committee even more lax about keeping the real OpenGL standard up to date with technology.
quote:
Original post by uray
OpenGL version is 1.3 the new is 1.4 with a little improvement,it is not like DirectX...
what's wrong?
quote:
Original post by Yann L
Actually, OpenGL does properly support all new features, on non-proprietary base. Which feature exactly do you think it is missing ? All new features have currently been standarized as vendor independent ARB extensions. So where is the problem ?

quote:
Original post by uray
what is feature that make OpenGL better than DirectX?
quote:
Original post by TempusElf
I personally think it's easier because (like I hinted in my sarcastic reply) DirectX needs to be explained everying in triangles. So if I want to render a simple cube in DirectX I need to tell it to render 12 triangles, while in OpenGL I can tell it that I want to render 6 rectangles.
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