Original Post
As much as I have read on these to games, I still have no idea exactly what type of lighting systems each one is using. I am looking for someone/ones to clear this up for me and give me a detialed answer on which type/types of lighting they are using and how it works.
From what I understand Doom 3 is using some type of real time radiosity lighting system, but not sure exactly how that is possable.
HL 2 to me looks like it''s using standard precalulated radiosity
lightmaps with some per pixel lighting on the models, anyone know for sure? Any help would be great, thanks.
