Original Post
Most RPGs are based on character skill. Most FPSs are based on player skill. Is it a good idea to integrate the two successfully?
Character Skill
Character skill is based not on the player on the computer, but the character inside of it. A game with character skill determines the outcome of an encounter by having the character encounter the challenge, and the outcome is based on the character''s skill, not the player''s. This is the premise of conventional RPGs. If the character wins, then he gets a little better. The character advances throughout the game and gets better and better.
Player Skill
Player skill is solely based on the skill of the person playing the game. This is the premise of most FPSs, and a ton of other games. The character in the game is completely generic, and it''s up to the player to win in an encounter. Since it''s based on the player''s skill, the player will most likely get better with more experience.
So do you think there could be a hybrid in an RPG, or any other genre for that matter? I know it sounds like a simple idea, but there are some complications. A lot of people who play RPGs and MMORPGs play them because they don''t have the reflexes to play other games. So would they want to play a hybrid? Most likely not. Also, say there''s a hybrid flying game. If I''m really good at landing the airplane in the game, it won''t matter because my character will suck so the plane will automatically crash. But if my character''s good and I''m bad, I can do a nosedive at the ground and my character will still land it. However, this might eventually even itself out if the game awards points to people who do really well but still lose.
p.s. I should play the Warren Spector games, to see how he does it.