Original Post
I''m trying to create a reflective surface just like mirror or water. I''ve read a lot of posts on this topic and I think I''ve got the theory by now:
1) You flip the geometry around the water plane
2) You set the water plane as a clipping plane (so that things under water aren''t drawn)
3) You render the scene to a texture
But as easy as that sounds I''ve still some questions:
- What''s the easyest way to flip my whole geometry (that are a LOT of objects) about the water plane? Is there some easy trick like moving the camera/changing it''s up vector??
- How do I define my own clipping planes?
- How do I apply that texture to my plane? What texture coords should I use and where do I get them????
Lots of questions...but hopefully lots of answers, too....
Thanks a lot, FunKurt