Skip to main content
GameDev.net gamedev.net
🔒 Locked

GLAUX.DLL >:-(

Started by DarkWhoppy Sep 29, 2003 at 7:16 PM 13 replies 1.3k views
Original Post
DarkWhoppy
DarkWhoppy
I cannot find a single download for this DLL. Can anyone help me out?
Visit the 3DHangout
Fruny
Fruny
glaux is obsolete and unsupported. Don''t use it.

You might still be able to get it as part of ''OpenGL for Windows 95''.


[ Start Here ! | How To Ask Smart Questions | Recommended C++ Books | C++ FAQ Lite | Function Ptrs | CppTips Archive ]
[ Header Files | File Format Docs | LNK2001 | C++ STL Doc | STLPort | Free C++ IDE | Boost C++ Lib | MSVC6 Lib Fixes ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
DarkWhoppy
DarkWhoppy
The only bitmap loading tutorials out there (NeHe and GameTutorials) use GLUAX. ... =/ One tutorial on GT. Except I can't get it to compile in Dev-C++.

[edited by - DarkWhoppy on September 29, 2003 8:22:18 PM]
Visit the 3DHangout
CharSoft
CharSoft
look, ap... you have no clue what you are talking about.

(i mean ap1)

glaux.dll IS hard to find, indeed. after extenbsive google-bashing, however, if ound it, glaux.h, glaux.lib, glaux.a(youll use the .a instead of the .lib since you use dc++), glaux.def, and some other stuff in a neat zipped archive. i've forgotten the url, so email me at charsofthelp@netscape.net and ill email 'em back to you.

[edited by - charsoft on September 29, 2003 8:32:38 PM]
CharSoft
CharSoft
you may not need the .dll to compile it, but if you dont have it in your exe's directory or in a system variable directory (such as c:\windows\system), your program will not run. it will present an error message that says "GLAUX.DLL not found." and exit. so in a way, you are right, but your gonna need it anyway.

BTW, you dont JUST need the .lib, youd also need the .h and probably the .def aswell.

[edited by - charsoft on September 29, 2003 8:39:50 PM]
DarkWhoppy
DarkWhoppy
I would like to write my own that''ll be simple like..
" LoadTexture(GLuint *array, filename); "

And then do what I want with it... but I have no idea of how i''d load a bitmap myself. (still a C++/OpenGL newbie)
Visit the 3DHangout
bakery2k1
bakery2k1
There are loading functions for TGA and BMP files available within my project template. You could also look into using a library such as DevIL.
Xiachunyi
Xiachunyi
http://www.cweom.de/onetwo3do/download.htm
CaptainJester
CaptainJester
Here is an article on how to load a bitmap.

http://www.gamedev.net/reference/articles/article1966.asp



First make it work,
then make it fast.

--Brian Kernighan

"The problems of this world cannot possibly be solved by skeptics or cynics whose horizons are limited by the obvious realities. We need men and women who can dream of things that never were." - John Fitzgerald Kennedy(35th US President)
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.