Original Post
Hi,
Just trying SDL for first time. What is the Doublebuf surface called? I create a
SDL_Surface* pSurface = SDL_SetVideoMode ( 800 , 600 , 32, SDL_FULLSCREEN|SDL_SRCCOLORKEY|SDL_DOUBLEBUF|SDL_SWSURFACE );
I can flip with SDL_Flip(pSurface); but the mouse cursor is drawn all over the screen like a paint program. So what I am looking for is how to clear the Doublebuf screen to get rid of all the mouse pointers.
Or what else am I missing?
Using XP Pro, VC++ 6.
Thanks for time taken.