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The Creative Contest thread (follow-up)

Started by Crispy Nov 16, 2003 at 6:08 PM 732 replies 126.3k views
Original Post
Crispy
Crispy
Questions by numbers: 1) Who''s participating/not participating 2) Do you have a script? 3) How long do you project your demo to be? 4) Will you be using extensions (what will the minimum card/CPU be it will run on)? 5) Have you started yet? My answers: 1] hopefully, because I''ve already got my butt off the bench 2] a partial one 3] 3+ minutes according to current plans 4] none (TNT GPU, 1GHz+ CPU) 5] yup Your turn.
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
tHiSiSbOb
tHiSiSbOb
I would positivley love to do so, not only to support NeHe, but to take a shot at the grand prize. I am unfortunatly tied down by school and will therefore not be able to participate.

[edited by - tHiSiSbOb on November 16, 2003 10:29:52 PM]
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
Halibut
Halibut
The contest closes in January right? If so, I might be able to do some hardcore coding over the break.
skow
skow
Hmm, I wasn't going to enter, due to lack of time, but I just read that source code is optional.

I could use an engine im working on (but i can't make the sorce public because I'm using it for a game I'm working with several people on.

I have no time now with school and work, but come december i could have 2 solid weeks to work on it.

I don't know if doing this with no sorce would be in bad taste.

[edited by - skow on November 16, 2003 12:55:53 AM]
Dredge-Master
Dredge-Master
quote:
Original post by Crispy
Questions by numbers:

1) Who''s participating/not participating
2) Do you have a script?
3) How long do you project your demo to be?
4) Will you be using extensions (what will the minimum card/CPU be it will run on)?
5) Have you started yet?



1) Not sure yet. Need a definite closing time for the thing. If its before January I probably won''t as I still have to work (and drink).
2) Not a script, but more of an animation controling thing.
3) Between 1 to 3 minutes.
4) No extensions - aiming for any GeForce 2 level or above card. Need a fast machine though with lots of RAM.
5) Using the base of another program/method I was working on for what exists of it so far. Nothing really big yet.

Beer - the love catalystgood ol' homepage
Luke Philpot
Luke Philpot
1) - If it closes a few weeks after January 1st, sure (I''m going to have the house to myself for about 2 weeks - time for coding and no sleep )
2) Nope
3) Around 2-3 minutes
4) A couple - register combiners, vertex programs... I''ve only got a GF2, so it should run on most peoples cards
5) Nope

My Website | Everything you need to know about 3D Graphics | Google | Search the Forums
Custard Slice
Custard Slice
1) I definitely plan on participating
2) I''ve storyboarded a basic script outline
3) 2-3 mins
4) I want to use cubemapping and vertex/fragment programs so I''m looking at GF1+ (GF3+ for fragment program effects) but I might have a scaled down mode that TNT cards can run, time allowing I''d like it to at least run on most hardware, but to look better on faster cards
5) I''ve been getting individual effects/technologies working in their own test programs. I''ll only start putting them all together once I''ve got an indication of how much of what I want done is possible in the time available
_DarkWIng_
_DarkWIng_
quote:
Original post by Crispy
Questions by numbers:
1) Who''s participating/not participating
2) Do you have a script?
3) How long do you project your demo to be?
4) Will you be using extensions (what will the minimum card/CPU be it will run on)?
5) Have you started yet?



1) Yes!
2) No. I know what I want to have in demo but I don''t have a general design.
3) ~2 minutes. Don''t realy know.
4) VP, VBO, RC,... It will run on GF and up, but you''ll need GF3 to get some nice FX. I might add option to support TNT but I doubt it can handle the triangle count I have. I''ll need some more testing (and testers ) to see where to cut the line.
5) Yes. Slowly adding effects to it.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
ssnhavok
ssnhavok
For the above people unsure about the deadline it is midnight (MST) Jan 14th, 2004.
For more info see:
http://nehe.gamedev.net/data/contests/contest.asp?contest=08

quote:
Original post by Crispy
Questions by numbers:

1) Who''s participating/not participating
2) Do you have a script?
3) How long do you project your demo to be?
4) Will you be using extensions (what will the minimum card/CPU be it will run on)?
5) Have you started yet?



1)Yes
2)Just started on it recently.
3)In the current plan, it will run as long as the user lets it, but I may have a timed option.
4)Probably wont use any or the very widely supported ones.
5)No
Xiachunyi
Xiachunyi
1)This time I will try to participate in one of NeHe''s contests, all that is holding me back currently is time.
2)I don''t have a script yet
3)I expect my project/demo to be about 1 to 4 minutes long - no shorter and no longer.
4)I''ll be using no extensions(Geforce 4 MX440-SE and 700Mhz Celeron)
5)I''ve been compiling lots of functions that pretain to eye candy that are exportable to other projects eg rain, fire, light, spheres, and so on so I will be able to use them.

======
Very good programming site:Programmers Unlimited
stravur
stravur
1) Who''s participating/not participating
2) Do you have a script?
3) How long do you project your demo to be?
4) Will you be using extensions (what will the minimum card/CPU be it will run on)?
5) Have you started yet?
---------------------------------

1] will try
2] no
3] don''t know
4] will run on anything higher than a g400.
5] will continue on a demo I began working on for the previous constest. (my gfx-card stopped working when I uppgraded my system.)


Crispy
Crispy
quote:
Original post by _DarkWIng_
1) Yes!



Damn. I mean, nice to have you with us . I'm really looking forward to your entry, but you should know your participation in these contests decimates pretty much anyone else's chances of winning. Hope this contest is also about creativity in addition to eyecandy because there's no way I can match the quality you can squeeze out of a GF3 (simply because I don't even have access to such a card). Nice to see people are planning on taking part of this thing, though - let's hope for a tight contest.

BTW, who's releasing their source? I for one, will only be releasing portions of the source code on request because some of it is taken from a commercial project I'm currently part of - even though it's all written by me, I can't give it out just like that...

edit: typos








[edited by - crispy on November 17, 2003 9:11:05 PM]
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
_DarkWIng_
_DarkWIng_
quote:
Original post by Crispy
quote:
Original post by _DarkWIng_
1) Yes!



Damn. I mean, nice to have you with us . I''m really looking forward to your entry, but you should know your participation in these contests decimates pretty much anyone else''s chances of winning. Hope this contest is also about creativity in addition to eyecandy because there''s no way I can match the quality you can squeeze out of a GF3 (simply because I don''t even have access to such a card). Nice to see people are planning on taking part of this thing, though - let''s hope for a tight contest.


Sorry. I didn''t meant to scare anyone off. I''s good to be apreciated but it also puts a preasure on me becouse people always expect something better than the last time.
Another thing to note is the way contest will be judged. If it gets judged by general public my odds a down quite a bit since my target platform is GF3 and up. No radeon, no TNT. If it gets judged by Creative, odds are a bit better since they only use nVidia cards.

quote:
Original post by Crispy
BTW, who''s releasing their source? I for one, will only be releasing portions of the source code on request because some of it is taken from a commercial project I''m currently part of - even though it''s all written by me, I can''t give it out just like that...


I will release parts of source code. Depends how far the engine progress will go.


You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
python_regious
python_regious
quote:
Original post by Crispy
I''m really looking forward to your entry, but you should know your participation in these contests decimates pretty much anyone else''s chances of winning.



I''m tempted to do the contest just to prove you wrong there. Unfortunately I haven''t nearly the time. Damn degree.


You have to remember that you''re unique, just like everybody else.
If at first you don't succeed, redefine success.
Ruudje
Ruudje
Im thinking of entering... Actually I have already designed what I want to create, and have even begun modelling the "world". It''ll prob be a good 2-3 minutes long.

I''m not sure yet I would release the code, but then again, it won''t be that impressive either. Extentions haven''t been decided yet. I do plan to use some fog-effects, but I don''t know if I need extentions for it.
Corrail
Corrail
1) Who's participating/not participating
2) Do you have a script?
3) How long do you project your demo to be?
4) Will you be using extensions (what will the minimum card/CPU be it will run on)?
5) Have you started yet?

------------------------------

1) I'll try to (like the other contests before... :-)
2) Don't have one yet but I'll think of using scripts.
3) Don't know yet?
4) Minimum requirements will be Vertex Programs, Multitexturing (2TU), VBO, DOT3 texture env, so a GF1 schould be enough
Beside there will be a second rendering path with VPs & FPs for NV3x and R3xx
5) Jyp

quote:
Original post by Crispy
BTW, who's releasing their source? I for one, will only be releasing portions of the source code on request because some of it is taken from a commercial project I'm currently part of - even though it's all written by me, I can't give it out just like that...



I will give source code on request too! I think this will be the best!

BTW which effects are you going to implement?

PS: Are you all coding for NV cards?? I've got a Radeon 9800 Pro and won't be able to watch all of your wonderful demos (especially Darkwing's one! :D )??? *gg*

--------------------------------------------------------

"If it looks good, it is good computer graphics"
"If it looks like computer graphics, it is bad computer graphics"

Corrail
corrail@gmx.at
ICQ#59184081

[edited by - Corrail on November 19, 2003 1:55:03 PM]
--------------------------------------------------------There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.There is another theory which states that this has already happened...
Crispy
Crispy
quote:
Original post by Corrail
BTW which effects are you going to implement?



Even though these can be considered a war secret, I can say that I won''t be aiming on the might and capabilities of the graphics card so much as the processor power.

>> _DarkWIng_ said: Another thing to note is the way contest will be judged. If it gets judged by general public my odds a down quite a bit since my target platform is GF3 and up. No radeon, no TNT. If it gets judged by Creative, odds are a bit better since they only use nVidia cards.

I''d much appreciate a judging that would take into account the overall effect of the demo, not just the eye candy - IMO we''ve had enough of that by now (unless someone can come up with a new ultra-realistic realtime fur algorith or something like that).





"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
Crispy
Crispy
quote:
Original post by python_regious
I''m tempted to do the contest just to prove you wrong there. Unfortunately I haven''t nearly the time. Damn degree.



It''s a shame, that school, really. I''m a senior at Uni as well (?) and, quite similarly, I have a ton of things to do/keep track of. Nevertheless, I''m hoping to find enough time during the holidays to cook something up. BTW, I never said I wouldn''t try to prove _DarkWIng_ wrong myself...







"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
Dredge-Master
Dredge-Master
same here. but over in this hemisphere we are in exam period at the moment for universities (as of two weeks ago) and after we have our finals for this, we are off until next year mid/late february.
Beer - the love catalystgood ol' homepage
_DarkWIng_
_DarkWIng_
OK,.. so everyone including me, is having exams

quote:
Original post by Corrail
BTW which effects are you going to implement?


Depends on HW it's running on. Specific effects are still a "war secret". The will be a few standard ones like bumpmapping and a few exotic ones.

quote:
Original post by Crispy
I'd much appreciate a judging that would take into account the overall effect of the demo, not just the eye candy - IMO we've had enough of that by now (unless someone can come up with a new ultra-realistic realtime fur algorith or something like that).


I'm not aiming for a single FX. There will only be one scene filled with different effects. More for general impression and setting the atomsphere.

quote:
Original post by Corrail
I've got a Radeon 9800 Pro and won't be able to watch all of your wonderful demos


Radeons will run on ARB extensions only. I would love to write ARB_FP shaders but I simply don't have access to a machine that supports it, and writing them in SW mode is just not possibe. (I've tried and got like 0.1FPS )

And my 2 questions:
1) What will be the commpressed/uncompressed size of your demo.
2) More of a dare : Anyone up for showing a little screenshot of their "work of progress"

You should never let your fears become the boundaries of your dreams.

[edited by - _DarkWIng_ on November 20, 2003 5:20:25 AM]
You should never let your fears become the boundaries of your dreams.

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