Original Post
Finally im going to start using extensions and want to use the VBO extension first since it is supported on anything above the TnT. I read the article on nVidias site about using VBOs and they say using glDrawRangeElements is more efficient. WHat i cannot understand is how it make the function more efficient.
Could someone explain to me what glDrawRangeElements does less than glDrawElements in simple English? Why does OpenGL have to scan glDrawElements?