Original Post
In a client/server archetecture who should handle the collision detection? Consider the following, somewhat complicated, solution.
-Each client does their own collision detection of their object (say the space ship they''re flying).
-The server does collision detection for all AI objects.
-The server does collision detection for all weapons to help prevent client-side hacking.
Any comments/ideas on this solution? More importantly, I''m interested to see how everyone else is doing collision detection and response in a client/server environment.
Thanks,
~S''Greth