Original Post
Hey, does any one know what language Commander Keen was written by? Commander Keen or Duke Nukem, either''s good.
Thanks
quote:
Original post by Promit
Just a guess, but I''d say a combination of C and assembly. That''s basically what id software has worked in right through Quake 3.
quote:
Original post by Mr_Ridd
What the hell? Why can''t he/she know what language it was written in. It may be pointles to you, but who cares. If you don''t know the answer, don''t post just to post.
quote:
ID didn't make Commander Keen or Duke Nukem. They were made by 3D Realms.
quote:
Original post by yspotuaquote:
Original post by Promit
Just a guess, but I''d say a combination of C and assembly. That''s basically what id software has worked in right through Quake 3.
ID didn''t make Commander Keen or Duke Nukem. They were made by 3D Realms.

quote:
Original post by Anonymous Poster
id first started using c and asm with wolfenstine 3d. keen was built using something older like pascal.
quote:
Original post by Anonymous Posterquote:
Original post by Promit
Every game id Software has ever made except for Doom 3 has been C & ASM. That incldues Quake 3 (the software renderer is ASM).
Except Quake 3 doesn''t have a software renderer...
quote:
However, assembly was in no way at all "required" for graphics. Why would you think this? Graphics in DOS are just writing to EGA (in this case) ports and dumping pixels into memory, both of which C can do quite well.
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more