Original Post
Have you ever played a strategy game, beaten your opponent (be it a computer or human opponent) and felt the end game to be somewhat anticlimactic? Or have you been beaten squarely by someone else, and sat watching helplessly waiting for him to finish you off completely?
It seems to me that many strategy games have a rather disappointing endgame. Rather than going out with a bang, your opponents tend to put up a good fight for a while, then gradually fizzle out towards the end, leaving you the task of ''mopping up''. Either that, or your opponent just surrenders. This applies to RTS and TBS games pretty much equally.
I''d like the last fight to be truly apocalyptic. I''d like my opponent to be able to make a decent last stand before I wipe him off the face of the map entirely. I''d like to have tools at my disposal which can prevent the game from becoming a tedious game of hide and seek. I want to finish the game on a high note, regardless of whether I win or lose, knowing that at least I had some fun in the last few minutes of the game.
In short, I''m proposing giving the losing player a bit of a boost once certain victory conditions have been met. Enough of a boost to get some decent carnage going on, but not so much that every game yo-yos between the players endlessly. Any thoughts/suggestions?